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Animal Kingdom

Ubisoft New Product Idea

Submitted 4 years ago

The game is only based on animals such as the Bengal Tiger, and the African Lion. The game will have 3 game modes, Battle Royale (online), Adventure mode (offline, or with friends), and a custom mode (offline, or with friends), and here are what each consist of; Battle Royale is just like any other battle Royale, but in this one, there are Different maps, such as Savannah, Jungle, Desert, Woodland, and Mountains, each map has it's own shape. For example, the mountains could have cliffs where players could fall off and die, or be eliminated. In the battle Royale, there are four types, Lone (solo), duos, or Packs (4 Players), and Big packs (6 players) in the big packs there are only going to be 48 players. Players will spawn in cages that will be thrown off military planes, the player can choose where to land at, the players have three bars; a green, for health, a red, for hunger, and a blue, for thirst, you have to forcefully have to kill players to eat them and fill your hunger bar, or else you'll die of hunger just like in Minecraft, except that you can run even if you are very hungry, you can also find dead player's bodies and eat them, just like a scavenger. The thirst fills when you drink water from rivers or lakes, dry maps like Desert will kill off many players because of thirst. The health bar is lowered when a player is damaged by another player, or when the player falls from a cliff, or is intoxicated by the poisonous fog, etc. The poisonous fog is just like the Fortnite storm, but it's green and foggy, you can't see almost anything when you are inside it, and does continuos damage, the damage increases when the fog has already closed earlier. Players can heal by eating and resting. The fighting system is kind. of a slow-mo fight, for example, when a player, controlling a Bengal Tiger, approaches to another player, playing as an African lion, has the option to press a button (controller) or key (keyboard) to attack, when they click, it turns into a slow-mo battle, where each player has some time to click one of three, two or four options, for example, press A: Scratch, press B: pounce, Press X: escape. both players have 5 seconds to choose any answer, if they don't, they don't do anything, and small animals have 8 seconds and can avoid attacks by either: clicking a certain key or button at the right time or repeatedly clicking it, and the player who chooses the best one, attacks, like, if the Tiger Is going to pounce and the Lion is going to Scratch, an animations starts of the tiger pouncing on a lion, they keep fighting until one dies, or one retreats, battles can only be of three, like if the Tiger is fighting a Lion, a Grizzly Bear could join the fight, but if those three are fighting and a wolf comes, he cannot join the battle and has to wait, or go away,other players that see others fighting will only see the Tiger attacking the Lion and the Lion counter attacking, when a player kills the other and another sees it, the other player will only see an animation of the Lion killing the Tiger by pouncing and biting it in the neck or some other animations, the battle Royale is going of 50 players, and if the game receives much love, it could be of 100. The poisonous fog is just like the danger zone in any battle Royale game, it keeps closing and does damage if a player touches it, and of course, the game will have a mini map with locations, and will tell you where to go to avoid the fog. Now it's Adventure mode, in it you can choose from two modes, Zoo, or Wild, in the Zoo, you are the animal of your choice that has to escape from a zoo, zoos have guards and more dangers and obstacles, (multiple zoos with each with their difficulty), when you escape, you get a reward; a skin for the animal you played as (depending on the difficulty of the zoo, the rarity increases; Common, Uncommon, Rare, Super Rare, Legendary, and Mystic) that you can use in any mode, Battle Royale, Adventure, and Custom. In the other mode of Adventure's modes, is the wild. You are born as the animal of your choice, and have to hunt, and survive, you can play both online or with friends. And Custom mode is one where you can play against AI, create your custom maps, and play with friends any minigame you can invent or just play tournaments or fights. It can be offline or with friends. The animals in the game I think could be in are: Bengal Tiger, African Lion, African Cheetah, Spotted Hyena, African Wild dog, Cougar (Puma, Mountain lion), Leopard, Fox, Canadian Lynxes, Grizzly Bears, Wolf, Coyote, Jaguar, Snow leopard, Crocodile (possibly), Raccoon (possibly), and Boa (possibly) other animals could be added within updates such as the Hippo and maybe the Tasmanian Demon. The skin concept is about real animals and maybe some fictional skins, some skins can be like, albino (white), or melanistic (black), and some other varieties of colors, A jaguar can have a melanistic skin, and would look like a black panther, the leopard too, the tiger could have a white tiger variant, the bear could turn into a panda, or a polar bear, the skins . Each animal has their own skins and stuff like that. and the animals have stats from 1 to 10, small animals and the Cheetah and the Lion can have high speed, but maybe low attack or defense. The lion could have 9 attack, 6 defense, 7 speed, 5 intelligence and 3 sneakness ( I don't have a good name for that) but all animals should have all of their stats added, and have 30, just as the lion. The attack is for the amount of damage given per attack, Defense is for the amount of damage received per attack, the more Speed, the more time the player has to choose a move, players can attack from behind and stuff like that. That, is my idea of the game called Animal Kingdom. The graphics will be RL (Real Life) based just like the Far cry series. Sorry if I misspell something, English is not my primary language and im relatively young.

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