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Far Cry: Skull Island

Ubisoft New Product Idea

Submitted 6 years ago

The title is pretty self explanatory. The usual Far Cry game theme of being in a remote place/island setting, but replace it with Skull Island from either "Kong Skull Island" or Peter Jackson's "King Kong".

Imagine being set by yourself against the giant monsters/dinosaurs.

So it could work for either version of the island:

Set in the 1930's/40's

You are a member of the crew of the Wanderer (seen in the original Kong movie and in the newest one) and are shipwrecked on a strange island that you soon find is populated by giant monsters/dinosaurs. The rest of the crew are dead from the horrors of the island, or are scattered and lost somewhere in the Island's depths. Your job, find the rest of the crew.

Act 1 basic overview: Assisting the Island's natives so they help you, over time, to locate the surviving members of your crew. Ends with the first scripted appearance of Kong.

Act 2 basic overview: You can work with one of two factions towards either killing Kong, or saving Kong. Either way, Kong obviously lives.

Act 3 basic overview: arrival of a different, much more hostile monster (Skullcrawlers, a special V-Rex/T-Rex, whatever) you must work with the natives, and your surviving crew, to stop these things from A) escaping the island, B) killing Kong, C) whatever other options you can think of.

Keeps the basic gameplay elements of the last few Far Cry games, with an exception to weaponry, keep it realistic to the time period, obviously. Add a difficulty where you need to eat/sleep/drink, etc, for those who like survival games. Very few, if any, vehicles at all. Tameable animals (non carnivores, as Skull Island's carnivores are always extremely hostile). Obvious there are more features that go into these games, I just thought of a basic skeleton/framework really.

Maybe see if they can't make it an official MonsterVerse tie in, if they base it on the most recent Kong.

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