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Light As A Gameplay Feature For R6S

Ubisoft Product Improvement Idea

Submitted 5 years ago

I think a great idea to vary gameplay styles would be to make most light in the game destructable reducing the light exposure to something close to thatchers EMP grenade while having some non destructable lights to force ambient light such as small light bars around major rooms or even opening a window to create light in a room. Also with an addition of a slightly disorienting and light producing taclight to replace the lazer for underbarrel attachments. I think this would make every match more unique by the way each team could use this dynamic to push or defend each objective. Maybe even making next seasons operators around the concept of producing or negating light.

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