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A New Operator Idea For Rainbow Six

Ubisoft Product Improvement Idea

Submitted 6 years ago

Hi, I have been thinking of an operator which carries an incendinary grenade, the flames would cover an area around 50% larger than HE grenade(but it would initially have a smaller radius(around 75% of HE, perhaps?). It would keep burning for around 8 seconds. And any player would take 20 damage for every second they are in. (And the after burning could be 5 damage per second for 6 seconds). Looking at the flames could add a bloom effect, or a much weaker version of a flash grenade. Player could hold f for 2 seconds to stop the burning or wait 6 seconds and receive 30 damage (50 damage if you count the initial damage of 20). This could be used both for attackers and defender. Say an attacker placed the defuser and is trying to cover it. They could use the grenade so that their enemy would have one less entrance to the room for some time. Or the attacker could directly throw it on the defuser to stop the enemy from breaking it. I have no idea about the weapons for this type of operator but this could be used in some situations.

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