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New Siege Terrorist Threat "white Mask" Operators

Ubisoft Other Idea

Submitted 7 years ago

The biggest problem I have with siege is how operators from the same CTU fight each other. I have based 5 operator ideas around the Irish Republican Army, but due to how that could be controversial I have labeled them under the white mask. These operators are obviously defenders only because I believe it will give a more terrorist threat feel.
Dóiteáin: He is a heavy operator with a deadly arsenal. He packs a PDW-R with stats more similar with the p90 than anything else. His alternative primary is a double barreled shotgun with a slower fire rate but better range than pump shotguns, as well as the ability to make bigger holes in walls ( like buck's skeleton key ) The mane attraction of this defender is a flamethrower, before you write off this idea the flamethrower would have a clip of 100 that shoots at a rate of 10/second and an extremely close range. The idea is to use the flamethrower as a utility more than a weapon therefore; it will be affective at burning down sections of a wall ( the size of a reinforcement) or by using 50 ammo you may burn an entire room for a minute of the game blocking off an entry way for the attackers.
Dragon: another heavy operator packs a deadly close quarters punch. Armed with either a sawed off pump ( with properties closer to the current GSG9 shotgun ) or a double barrel ( like previously mentioned ) The ability of this operator is to load special rounds into his shotgun when'd desired. Of course where his name comes from he would have the choice of either dragons breath rounds which leave a flame effect ( like Capitão's bow ) or a slug round which gives superior range to all other shotguns. Dragon may load these rounds whenever he chooses by reloading his shotgun when the ability button is pressed. He will only have 6 shells of each so shoot carefully.
Jack: the more mentally unstable man of the group and a medium set of armor, he loves messing with explosives. Given an ak74u ( with higher range and damage than most smgs and a slower fire rate) or an old Thompson smg ( with a high fire rate good damage and an uncontrollable recoil ) he can be deadly in tight corners and ambushes. Jack has the ability to set a nail bomb wherever he can reach ( not throw ) This new bomb is has nasty power with a bigger radius than a traditional nitro it has a small kill radius with a large area of incapacitation and damage.
Hunter: a low armor operator with a more ranged armament he has a low caliber ar-15 ( superior in range and recoil control it has poor damage and the inability to kill in one headshot due to the helmets of the attackers and the low caliber ) for more intense engagements he may also equip a short ranged smith and Wesson 500 as a primary with a high damage potential in close engagements. while it may seem dumb at first hunter has a sling shot as his gadget of choice. This long range roamer gadget will incapacitate enemies if hit in the face with a charged shot. The slingshot shoots very slowly taking a long time to charge up and not the most accurate device.
Mako: the fastest operator in the game chooses to use speed as protection rather than armor. He has no armor but is faster than the 3 speed operators like caviera. With the ability to appear from seemingly nowhere Mako brings either a Mac-10 smg ( very fast rate of fire with a low capacity and damage ) an Uzi ( like the mp5 with a faster rate of fire and more recoil ) or a sawed off pump ( like earlier ) Asthe name suggests Mako is fast and deadly, because of his more athletic background he knows how to move. When activated his full sprint ability will cause him to dash for a short period of time by slinging his weapon onto his back rendering him unable to shoot
That's all the defending operator ideas right now. I would appreciate any balancing questions and feedback as to hopefully balance and release a group of "white mask" operators in a large dlc. Soon I hope to create an offensive only group. PLEASE like this retweet or whatever so that we as a community may push more operators into the game more than every 3 months!

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